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      digital art, a ten year update.

      (excerpts)

      I came here ten years ago and said that in order to be comprehended by a viewer, that digital art had to be interactive.

      And at the time, there weren't too many people able to do digital art. I had been very lucky in getting into this stuff in the electronic arts community in Chicago, which was very innovative with analog art in the 70s.

      And then later in the late 70s and early 80s, moved into developing systems based on video game hardware, which at that time was the only hardware that was at all interesting. Everybody else was waiting a couple of days for a picture. And it was also interactive and did real time sound and animation.

Now everyone understands that digital culture means interaction with everything.

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