digital tools start out emulating traditional expressive controls. In other words, what do you want to control? And they attempt to translate that into a digital form. This typically means low level structural controls offered within a totally alien environment.
I don't know what painters say to themselves when they look in the mirror in the morning, knowing that fractal painter exists.
Artistry emulated in the tools
What's happening now is the extent to which artistry is being emulated in tools these days.
You know? I have questions about that.Knowing that you can dial up different bumpiness of watercolor paper. What does that mean? So what I wanna do is go through this in relation to to animation and motion.
In the beginning phases
These transformations are mapped onto alien objects, such as mice. And typically, when you select things off a menu or you are issuing commands. So it's a little bit raised above the software, or a command language, which is what people used before we got to graphical user interfaces.
If you wanted a box, you would say box. And then x center, y center, x size, y size. Color, logic, display filter or something like that. In this stage of tool, you know, when you're drawing with a box, they call it a pen. And when you're drawing with a circle, they call it a brush.
That's about as far as the graphics capabilities actually get toward emulating brushes and pens.
The next stage is where the tool is emulating the creative techniques and working methods that are used.
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